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- // Copyright (C) 2001-2002 Raven Software
- //
- // bg_slidemove.c -- part of bg_pmove functionality
-
- #include "q_shared.h"
- #include "bg_public.h"
- #include "bg_local.h"
-
- /*
- ==================
- PM_SlideMove
-
- Returns qtrue if the velocity was clipped in some way
- ==================
- */
- #define MAX_CLIP_PLANES 5
-
- qboolean PM_SlideMove( qboolean gravity )
- {
- int bumpcount, numbumps;
- vec3_t dir;
- float d;
- int numplanes;
- vec3_t planes[MAX_CLIP_PLANES];
- vec3_t primal_velocity;
- vec3_t clipVelocity;
- int i, j, k;
- trace_t trace;
- vec3_t end;
- float time_left;
- float into;
- vec3_t endVelocity;
- vec3_t endClipVelocity;
-
- numbumps = 4;
-
- VectorCopy (pm->ps->velocity, primal_velocity);
-
- if ( gravity )
- {
- VectorCopy( pm->ps->velocity, endVelocity );
- endVelocity[2] -= pm->ps->gravity * pml.frametime;
- pm->ps->velocity[2] = ( pm->ps->velocity[2] + endVelocity[2] ) * 0.5;
- primal_velocity[2] = endVelocity[2];
-
- if ( pml.groundPlane )
- {
- // slide along the ground plane
- PM_ClipVelocity (pm->ps->velocity, pml.groundTrace.plane.normal,
- pm->ps->velocity, OVERCLIP );
- }
- }
-
- time_left = pml.frametime;
-
- // never turn against the ground plane
- if ( pml.groundPlane )
- {
- numplanes = 1;
- VectorCopy( pml.groundTrace.plane.normal, planes[0] );
- }
- else
- {
- numplanes = 0;
- }
-
- // never turn against original velocity
- VectorNormalize2( pm->ps->velocity, planes[numplanes] );
- numplanes++;
-
- for ( bumpcount=0 ; bumpcount < numbumps ; bumpcount++ )
- {
- // calculate position we are trying to move to
- VectorMA( pm->ps->origin, time_left, pm->ps->velocity, end );
-
- // see if we can make it there
- pm->trace ( &trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, pm->tracemask);
-
- if (trace.allsolid)
- {
- // entity is completely trapped in another solid
- pm->ps->velocity[2] = 0; // don't build up falling damage, but allow sideways acceleration
- return qtrue;
- }
-
- if (trace.fraction > 0)
- {
- // actually covered some distance
- VectorCopy (trace.endpos, pm->ps->origin);
- }
-
- if (trace.fraction == 1)
- {
- break; // moved the entire distance
- }
-
- // save entity for contact
- PM_AddTouchEnt( trace.entityNum );
-
- time_left -= time_left * trace.fraction;
-
- if (numplanes >= MAX_CLIP_PLANES)
- {
- // this shouldn't really happen
- VectorClear( pm->ps->velocity );
- return qtrue;
- }
-
- //
- // if this is the same plane we hit before, nudge velocity
- // out along it, which fixes some epsilon issues with
- // non-axial planes
- //
- for ( i = 0 ; i < numplanes ; i++ )
- {
- if ( DotProduct( trace.plane.normal, planes[i] ) > 0.99 )
- {
- VectorAdd( trace.plane.normal, pm->ps->velocity, pm->ps->velocity );
- break;
- }
- }
-
- if ( i < numplanes )
- {
- continue;
- }
-
- VectorCopy (trace.plane.normal, planes[numplanes]);
- numplanes++;
-
- //
- // modify velocity so it parallels all of the clip planes
- //
-
- // find a plane that it enters
- for ( i = 0 ; i < numplanes ; i++ )
- {
- into = DotProduct( pm->ps->velocity, planes[i] );
- if ( into >= 0.1 )
- {
- continue; // move doesn't interact with the plane
- }
-
- // see how hard we are hitting things
- if ( -into > pml.impactSpeed )
- {
- pml.impactSpeed = -into;
- }
-
- // slide along the plane
- PM_ClipVelocity (pm->ps->velocity, planes[i], clipVelocity, OVERCLIP );
-
- // slide along the plane
- PM_ClipVelocity (endVelocity, planes[i], endClipVelocity, OVERCLIP );
-
- // see if there is a second plane that the new move enters
- for ( j = 0 ; j < numplanes ; j++ )
- {
- if ( j == i )
- {
- continue;
- }
- if ( DotProduct( clipVelocity, planes[j] ) >= 0.1 )
- {
- continue; // move doesn't interact with the plane
- }
-
- // try clipping the move to the plane
- PM_ClipVelocity( clipVelocity, planes[j], clipVelocity, OVERCLIP );
- PM_ClipVelocity( endClipVelocity, planes[j], endClipVelocity, OVERCLIP );
-
- // see if it goes back into the first clip plane
- if ( DotProduct( clipVelocity, planes[i] ) >= 0 )
- {
- continue;
- }
-
- // slide the original velocity along the crease
- CrossProduct (planes[i], planes[j], dir);
- VectorNormalize( dir );
- d = DotProduct( dir, pm->ps->velocity );
- VectorScale( dir, d, clipVelocity );
-
- CrossProduct (planes[i], planes[j], dir);
- VectorNormalize( dir );
- d = DotProduct( dir, endVelocity );
- VectorScale( dir, d, endClipVelocity );
-
- // see if there is a third plane the the new move enters
- for ( k = 0 ; k < numplanes ; k++ )
- {
- if ( k == i || k == j )
- {
- continue;
- }
- if ( DotProduct( clipVelocity, planes[k] ) >= 0.1 )
- {
- continue; // move doesn't interact with the plane
- }
-
- // stop dead at a tripple plane interaction
- VectorClear( pm->ps->velocity );
- return qtrue;
- }
- }
-
- // if we have fixed all interactions, try another move
- VectorCopy( clipVelocity, pm->ps->velocity );
- VectorCopy( endClipVelocity, endVelocity );
- break;
- }
- }
-
- if ( gravity )
- {
- VectorCopy( endVelocity, pm->ps->velocity );
- }
-
- // don't change velocity if in a timer (FIXME: is this correct?)
- if ( pm->ps->pm_time )
- {
- VectorCopy( primal_velocity, pm->ps->velocity );
- }
-
- return (qboolean)( bumpcount != 0 );
- }
-
- /*
- ==================
- PM_StepSlideMove
-
- ==================
- */
- void PM_StepSlideMove( qboolean gravity )
- {
- trace_t trace;
- vec3_t down;
- vec3_t up = {0, 0, 1};
- qboolean result = qtrue;
- vec3_t start_o;
- vec3_t start_v;
- vec3_t save_o;
- vec3_t save_v;
- int stepsize;
- float delta;
-
- VectorCopy (pm->ps->origin, start_o);
- VectorCopy (pm->ps->velocity, start_v);
-
- if ( PM_SlideMove( gravity ) == 0 )
- {
- // we got exactly where we wanted to go on the first try
- return;
- }
-
- // Set the standard stepsize
- stepsize = STEPSIZE;
-
- // Add to the step size if we are crouched when jumping
- if ( pm->ps->pm_flags & PMF_CROUCH_JUMP )
- {
- stepsize += (DEFAULT_VIEWHEIGHT-CROUCH_VIEWHEIGHT);
- }
-
- // Save the origin and velocity in case we have to undo
- VectorCopy ( pm->ps->origin, save_o );
- VectorCopy ( pm->ps->velocity, save_v );
-
- // First lets see if there is any hope of steping up
- pm->maxs[2] -= stepsize;
-
- VectorCopy ( start_o, pm->ps->origin );
- VectorCopy ( start_v, pm->ps->velocity );
-
- pm->ps->origin[2] += stepsize;
-
- // try the move with the altered hit box
- if ( PM_SlideMove( gravity ))
- {
- }
-
- // See how far down now
- VectorCopy ( pm->ps->origin, down );
- down[2] -= stepsize;
-
- // Trace it
- pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask);
-
- // Return the players hitbox to normal
- pm->maxs[2] += stepsize;
-
- // No stepping up if you have upward velocity
- if ( pm->ps->velocity[2] > 0 && (trace.fraction == 1.0 || DotProduct(trace.plane.normal, up) < 0.7))
- {
- VectorCopy ( save_o, pm->ps->origin );
- VectorCopy ( save_v, pm->ps->velocity );
- return;
- }
-
- if ( trace.allsolid || trace.startsolid )
- {
- result = qfalse;
- }
- else
- {
- if ( trace.fraction < 1.0 )
- PM_ClipVelocity( pm->ps->velocity, trace.plane.normal, pm->ps->velocity, OVERCLIP );
-
- // Now double check not stuck
- VectorCopy ( trace.endpos, pm->ps->origin );
- pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, pm->ps->origin, pm->ps->clientNum, pm->tracemask);
-
- if ( trace.allsolid || trace.startsolid )
- result = qfalse;
- }
-
- if ( !result )
- {
- VectorCopy ( save_o, pm->ps->origin );
- VectorCopy ( save_v, pm->ps->velocity );
- }
-
- // use the step move
- delta = pm->ps->origin[2] - start_o[2];
-
- // Shoould we send a step event?
- if ( delta > 2 )
- {
- if ( delta < 7 )
- {
- PM_AddEvent( EV_STEP_4 );
- }
- else if ( delta < 11 )
- {
- PM_AddEvent( EV_STEP_8 );
- }
- else if ( delta < 15 )
- {
- PM_AddEvent( EV_STEP_12 );
- }
- else
- {
- PM_AddEvent( EV_STEP_16 );
- }
- }
-
- if ( pm->debugLevel )
- {
- Com_Printf("%i:stepped\n", c_pmove);
- }
- }
-
-